Online gaming industry worried at possible GST hike on skill-based games

In the last six years, the online skill gaming sector has received foreign investment of over $2 billion and employs around 50,000 people.

New Delhi: Top online skill gaming associations on Tuesday expressed deep concern at reports that the GST rate on online skill games may be increased from existing 18 per cent to 28 per cent.

The E-Gaming Federation (EGF), the All India Gaming Federation (AIGF), and the Federation of Indian Fantasy Sports (FIFS) said that what is more worrying is some reports suggesting that the tax may be levied on total pool (prize money pooled plus the platform commission), and not on gross gaming revenue (GGR).

The latter, if implemented, they said, will mean the demise of the online skill gaming industry in India.

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“Such a step is not only in dissonance with international best practices but is also violative of the principles of GST,” said Sameer Barde, CEO of EGF.

In the last few years, the online skill gaming sector has emerged as a growth engine for the Indian economy with direct benefits to a lot of sectors such as fintech, sports, animation & graphics, semiconductor, edtech, and software development.

In the last six years, the online skill gaming sector has received foreign investment of over $2 billion and employs around 50,000 people.

Essentially, the online skill gaming operators are platforms, which bring players from various geographies together. The money pooled is eventually distributed to the winning player.

“The platform charges a predetermined fee, known as GGR, and pays tax on that. If you were to charge an increased tax rate on the entire quantum (pooled money plus commission), it is not only principally incorrect but will also annihilate this sunrise sector,” Barde added.

The industry bodies appealed to the GST Council to understand the salience of games of skill and take a decision considering international taxation best practices.

“Global studies have shown that incidence of taxation, on prize money instead of gaming revenue, lead to reduced tax collections for the exchequer and ends up giving a fillip to the black-market operators at the expense of legitimate tax paying players,” said Anwar Shirpurwala, CEO of FIFS.

Any regulations or taxation related to skill gaming should not be treated at par with games of chance, as these are very divergent activities both in terms of law and in practice, the industry bodies argued.

With a combined membership of around 100 operators, between them, the EGF, the AIGF, and the FIFS, represent more than 90 per cent of the online skill gaming market in India.

“An increased tax rate, and then levying the tax on the entire contest entry amount (instead of GGR), will be catastrophic for the industry, even nipping its potential in the bud,” said Roland Landers, CEO of AIGF.

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